Information Design - Exercises
21/9/2026 - //2026
Week 1 - Week 9
Ng Jia Ern 0363033
Information
Design
Exercises
TABLE OF CONTENTS
1. MODULE INFORMATION BOOKLET (MIB)
2. LECTURES & ACTIVITIES
Week 1 - Week 2 - Week 3 - Week 4 -
Week 5
3. PROGRESSION
3.1 Quantify Data & Visualize Data
3.2 L.A.T.C.H.
3.3 Vector Animation
3.4 Chart Animation
4. FINAL
4.1 Quantify Data & Visualize Data
4.2 L.A.T.C.H.
4.3 Vector Animation
4.4 Chart Animation
5. REFLECTION
1. MODULE INFORMATION BOOKLET (MIB)
Lecture
During Week 1, Mr. Martin introduced us to the Information Design module and explained what we would be learning throughout the semester. He briefed us on the exercises and project requirements and showed us examples of senior students’ work. This helped us understand the expected outcomes and gave us a clearer overview of information design.
He also introduced Adobe After Effects and demonstrated the basic process of creating animations. The exercises assigned for this week were Quantify & Visualize Data and Animation.
Class Activity – After Effects Animation
During the class activity, we practised using Adobe After Effects to create simple vector animations. We first downloaded the vector elements provided by Mr. Martin and opened them in Adobe Illustrator.
Before starting the animation, I separated the different elements into individual layers in Adobe Illustrator and renamed each layer according to the element. This made it easier to identify and manage the layers after importing the Illustrator file into Adobe After Effects.
After importing the file into After Effects, we started animating the characters individually, including the woman, the sitting man, and the standing man. I added keyframes to control their positions and movements and applied Easy Ease to make the transitions smoother.
I also used the Graph Editor to adjust both the Speed Graph and Value Graph of the keyframes. By changing the curves, I was able to control the acceleration and deceleration of the movements, making the animation feel smoother, more natural, and less mechanical.
After adjusting the timing, speed curves, and movements of each element, I completed the animation. Through this activity, I learned the basic workflow between Adobe Illustrator and Adobe After Effects, as well as how layer organisation, keyframes, easing, and graph curves can be used to create smoother and more controlled vector animations.
Fig. 3. Final outcome of the completed vector animation in Adobe After Effects.
3. PROGRESSION
3.1 Quantify Data & Visualize Data
Exercise 1: Quantify & Visualize Data
For Exercise 1, we were required to choose a group of objects, count and organize them, and present the information in a clear and visually interesting way. The objects had to be sorted according to relevant categories, then arranged into a layout or chart that could communicate the quantity and data effectively.
For my exercise, I used a set of colourful board game pieces that I found at home.
I first sorted the pieces according to their colour and type so that the data could be identified more clearly.
3.3 Vector Animation
Exercise 3: Vector / Character Animation
For Exercise 3, we were required to create a simple animation based on a vector file assigned by Mr. Martin. Each student was given a different scene, and I was assigned Scene C.
I first opened the assigned vector file in Adobe Illustrator and checked the existing elements in the scene. I then separated and renamed the necessary elements into different layers so that they could be identified and animated more easily after importing the file into Adobe After Effects.
After refining the timing and movement of each element, I completed the final animation for Scene C.
Final animated outcome: