Digital Creatures - Assignment 2: 3D Character Production
21/4/2025 - 26/5/2025
Week 8 - Week 13
Jia Ern Ng n12332208
KNB 217 Digital Creatures
3D Character Production
Assignment 2
INSTRUCTIONS
Task Description
Continuing your research and character creation work, you will take your Assignment 1 sculpted model to complete texturing, rigging, posing and rendering. You must reflect on your creative process by completing a production journal.
Task Instructions
Complete the development of a 3D character for use in an animated context using predefined production approaches and pipelines. appropriate.
Model requirements
- Must be fully textured and fully rigged
- All texture maps must be imported into Maya and assigned to appropriate materials using the correct colour channels.
- The textures must be detailed and have high resolution with no blurry or stretched parts.
Rig requirements
- Must utilise Human-IK skeleton.
- The skeleton must be defined.
- Must have working controls for eyes and jaw (optionally, may add more controls).
- Must use at least 15 unique blend shapes for facial animation and lip-sync.
- All blend shapes must be properly assigned to the mesh and work correctly.
- The mesh must be skinned and skin weights painted correctly to allow the mesh to deform naturally when animated.
- The jaw must be skinned.
Final render requirements
- The character must be posed for a final beauty shot in a way that reflects its personality.
- The beauty shot must be well-lit and have good composition.
- The render must be high-resolution (at least 1080p)
Production journal requirements
- Must continue from assignment 1
- Must illustrate each stage of the character development process: from texturing to the final render
- May include screenshots or videos with short commentary. At least 1 image per each production stage.
- Must include references where appropriate in APA style. For example, if you reference a book, movie, or YouTube tutorial.
Adjustment:
Texturing:
Blend Shapes:
Rigging:
Skin Weight Painting:
Posing and Rendering:
Final Render:
Comments
Post a Comment