Intercultural Design - Proposal, Data Collection, Final Outcome
5/2/2024 Week 1 - 25/3/2024 Week 8
Ng Jia Ern 0363033
Bachelor
of Design (Hons) in Creative Media
Intercultural Design
Proposal,
Data Collection, Final Outcome
CONTENT
Introduction & lecture notes
Project 1 - Proposal
Project 2 - Field Study
Project 3 - Final Outcome
Feedback
Reflection
INSTRUCTION
LECTURE NOTES
Week 1
In the first week, Mr Asrizal and Ms Anis introduced the
intercultural module course and covered the first topic, which was
"Culture & Design," through Teams online meetings.
Lecture slides:
Culture & Design
Introduction
visuals are processed faster and easier to understand
Visuals are:
1. Everything that can be seen
2. Everything produced or created by humans that can be seen
-For the purpose of visual representations, and usually have
specific functions and content, that is why a lot of visuals appear the
way they do and we can process information immediately because there is
already a perceived meaning/understanding between the designer and
audience about the purpose of design.
Example of visuals:
Trees:
Tattoos:
Sailor vs Japanese
Tattoos have different meanings depending on where they are
inked.
Sailor: the tattoo's symbols tell the stories of journeys
made along the open water (like achievements they unlocked), and one of
the ways for them to say something when they die, becomes their
identification
Japanese tattoos:
-means of conveying societal status
-as spiritual symbols
-a sort of charm for protection
-devotion 忠诚
-but still perceived as a bad identification nowadays because it was
often associated with the crime group (Yakuza极道(gangster))
Design system
Cultural Sensitivity Awareness
1. Symbolism and Imagery: Certain symbols and images may carry
different meanings across various cultures. Designers need to be mindful
to avoid misunderstandings or causing offence.
2. Colour Considerations: Colors can hold cultural significance,
and their meanings can differ across diverse societies.
3. Typography and Language: Choosing fonts and text styles that
are culturally appropriate is important. Additionally, when designing in
multiple languages, ensuring accurate translation of sentences is
crucial for reaching diverse audiences.
Addressing Cultural Sensitivity :
1. Inclusive Design - We need to strive to create products and
experiences that are accessible
2. Localization - Adapting designs to a specific cultural
context through localization
3. User Research - Conducting thorough user research helps
designers gain more insights
4. Cultural Awareness Training - Design teams may benefit from
cultural awareness training to develop a deeper understanding of the
different cultures.
Week 2
Lecture Slide:
Culture, Design & Research
In design, research is important to unite the theory and practices of design to establish your project rationale(根本原因).
In design, research is important to unite the theory and practices of design to establish your project rationale(根本原因).
With research:
You can pinpoint the social, cultural, and political contexts in which design elements are situated. By understanding the significance of the graphics in its cultural studies, philosophy, sociology and origin history.
You can pinpoint the social, cultural, and political contexts in which design elements are situated. By understanding the significance of the graphics in its cultural studies, philosophy, sociology and origin history.
How to do research:
1. Before writing the proposal
Secondary findings: published source, eg.
Wikipedia/website/YouTube documentaries, (screenshot and put in
moldboard)
Primary finding: Sketches of proposed artworks based on
your research from secondary findings, eg.
sketches/storyboard/wireframe, eg: 要做website(画wireframe来present)
2. After producing the proposal
Primary findings: Data collected by you and your
team, eg. on-site observation, interviews/surveys (Interviews and surveys require preparing questions in advance.)
3. During the creation of artwork
Final design production of your artwork
-processes, team contribution
Data collected through published and existing resources
Project 1 - Proposal
Requirements
- The general theme is “Cultural Sensitivity in Design”
- The general theme is “Cultural Sensitivity in Design”
- You are to study a cultural phenomenon, or a particular subculture that
is perceived as ‘sensitive’, and “frame” your study within the chosen
theme.
- You are to convey this cultural aspect without altering the actual facts
but within a presentable interpretation and adaptation that raises
awareness from the viewers.
- Produce some preliminary ideas on how to visually express your
interpretation using design language. Each idea is to be supported by a
short rationale. Conduct visual research to help expand your idea
generation.
Submission
Digital Submission (in one PDF File) in TIMeS:
Digital Submission (in one PDF File) in TIMeS:
A PowerPoint presentation of the proposal that contains:
• 200-word write-up defining and interpreting the theme in relation to the
chosen cultural elements.
• Citation is necessary as evidence to the research.
• A minimum of 3 preliminary ideas in detailed sketches, each with
individual rationale.
• Visual references (visuals that inspire/influence those ideas).
• Reference list
• Picture credits
PROCESS
In week 1, we were assigned to independently research a cultural topic
of our choice before forming groups. I went online and found some
cultural topics that I found particularly interesting.
Research on Japanese culture:
In week 2, we formed a group of six people. We chose Winnie as our leader, and
the other members of my group were Hui Yi, Sejin, Kar Yee, Yanny, and myself.
We collectively decided to focus on the topic of Geisha culture. We
divided our work to research different aspects of Geisha culture.
Research on Geisha culture:
After we gathered our data, we summarised our content into a presentation
slide and included 3 idea sketches that we wanted to do which are Popmart
geisha character creation, VR Gallery of geisha and kimono design of geisha.
Proposal Slides:
Presentation video for Proposal:
Project 2 - Field Study
Requirements:
The students are required to collect visual, oral, textual and tactile
artefacts that would be part of their research materials for the
ideation in Project 1 (proposal). All collected artefacts and materials must
be recorded, kept and documented, accompanied by necessary information such
as the type of artefact and material, its purpose, its symbolism, its
cultural/historical background, and more, depending on
the kind of artefact and material.
Data Collection Methods
The methods we use to collect data:
1. Observation study
Under the guidance of Mr. Asrizal, we embarked on a 6-day, 5-night educational
trip to Osaka, Japan, where we conducted field visits and collected data.
2. Interview
We made advance reservations and interviewed a maiko to gain a better
understanding of Japanese geisha culture.
3. Online material and actual physical material
We searched online and studied Japanese patterns to incorporate them into our
kimono design. Additionally, we collected packaging designs from Pop Mart as
references. While in Japan, we gathered various materials related to geisha,
souvenir designs, and kimono designs, as there is more information about
geisha culture in Kyoto. Furthermore, we visited a Pop Mart store in Osaka to
learn about blind box designs. In addition, to better understand the wearing
and design of kimonos, we also tried on kimonos for firsthand experience.
Data Collection Slide:
We included all the useful data we collected in this slide.
Project 3 - Final Outcome
Progression Slide:
Here included our design process.
Product Showcase
:
Final Presentation:
FEEDBACK
Week 3 : Ms Anis think that among the 3 ideas proposed, she suggested our
group to go with the popmart idea.
Week 4 : Ms Anis said that the data collection is very well done, good job
on being able to interview a real maiko. Fascinating job done.
Week 5 : Ms Anis said that the progress of the group is very fast and we
should just continue with what we are doing, remember to include rationales
for the concepts behind our design decisions
Week 6 : We showed Ms Anis our popmart 3D model and she think that we can
make the eyes of the doll more "docile". Increase the size of the black part
of the eyeballs. Can consider adding titles and subtitles to the product
showcase.
Week 7 : Ms Anis complimented that the final product is amazing and there is
a VR gallery showcasing the products too. Extremely good job on leading the
team and the effort of all the group members.
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